SE3K Survivors Experience 3000

Data Recorder SR-1000 Operation Manual (1983)

Pages
12
Source
scanned, Data_Recorder_SR-1000_Operation_Manual_1983_Au_color.pdf
Per page
about 35 KB — only what you read
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yes — searchable
12 pages
Data Recorder SR-1000 Operation Manual (1983) — page 1 of 12, scanned from the printed manual
DATA RECORDER Operation Manual
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Data Recorder SR-1000 Operation Manual (1983) — page 2 of 12, scanned from the printed manual
This DATA Recorder has been developed for exclusive use on the SEGA persona! computer MODEL SC-3000. Before operating please read this manual thoroughly and retain for future reference.
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Data Recorder SR-1000 Operation Manual (1983) — page 3 of 12, scanned from the printed manual
PRECAUTIONS Care should be taken not to use or leave the SEGA Data Recorder at places exposed to direct sunlight for a long time or near a heating unit or places subjected to extremely high temperatures as in a car with windows closed, etc., or very damp places. (Deformation, discoloration, and irregularities may occur if the above-mentioned care is not taken.) * What is recorded by your tape recorder should not be utilized without the copyright holder's approval except in the case where it is for your own personal use. i CONNECTION TO SEGA'S PERSONAL COMPUTER (MODEL SC-3000)*i Make connection to the above SC-3000 as shown in Fig. 1 by using only the SEGA accessory cable. Fig. 1 2
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Data Recorder SR-1000 Operation Manual (1983) — page 4 of 12, scanned from the printed manual
NAMES OF PARTS (6) Tape Counter (2 ) -(3) ( 1 ) Input Jack Output Jack External DC Jack NAMES AND FUNCTIONS OF PARTS (1) EXTERNAL DC JACK. Plug in DC adaptor cord here. (2) INPUT JACK When SAVEing a computer program onto the tape, plug in the WHITE cord of the attached connection cord from the SEGA Computer. (3) OUTPUT JACK When loading a program on tape into the computer, plug in the RED cord of the connec- tion cord attached from the SEGA Computer. (4) CASSETTE HOLDER (5) COUNTER RESET BUTTON Resets figures indicated on the tape counter to "000 ” (6) TAPE COUNTER The tape position is shown in 3 digit figures. When SAVEing, if you memorize the contents and tape counter figures, the desired tape posi- tion can be found easily when loading.
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Data Recorder SR-1000 Operation Manual (1983) — page 5 of 12, scanned from the printed manual
(7) SAVE BUTTON This button has a "one-touch" recording func- tion, so when SAVEing, if it is pressed, the LOAD Button also goes down at the same time. (8) LOAD BUTTON Press this button when loading. (9) REWIND BUTTON (REW) ' Press this button for rewinding the tape rapidly after stopping the movement of the tape by pressing the STOP Button (11). (10) FAST FORWARD BUTTON (FF) Press this button for fast forwarding of the tape after stopping the movement of the tape by pressing the STOP Button (11). (11) STOP/EJECT BUTTON When this button is pressed, the movement of the tape stops and the cassette holder opens when the button is pressed again. ** POWER CONNECTION ** For the power connection, be sure to use the adapter attached. When not in use, make sure that the AC adapter is disconnected from the socket outlet. —s>— + Fig. 3 4
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Data Recorder SR-1000 Operation Manual (1983) — page 6 of 12, scanned from the printed manual
HOW TO SAVE A PROGRAM First, make sure that you have read the SAVE Command paragraph command in the BASIC TEXT attached to the SEGA SC-3000. 1. Insert the cassette with the tape facing toward you and the side on which the program is to be SAVEed turned upwards. Fig. 4 2. Press the SAVE Button (7) once. (At this time, the tape turns very slightly.) 3. Run SC-3000 SAVE Command. 4. When data transfer from SC-3000 starts, monitor sound is produced and the movement of the tape starts automatically (it takes about 10 seconds to begin data transfer). 5. When data saving from the SC-3000 is finished, the movement of the tape stops automatically. 6. -When the movement of the tape stops and SC-3000 becomes READY, press STOP Button (11). Fig. 5 5
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Data Recorder SR-1000 Operation Manual (1983) — page 7 of 12, scanned from the printed manual
* After program SAVEing, be sure to VERIFY (this refers to the verification program in the personal computer and the program SAVEed onto the cassette tape). HOW TO VERIFY A PROGRAM First, make sure that you have read the VERIFY Command paragraph in the BASIC TEXT attached with the SEGA SC- 3000. 1. Insert the cassette with the tape facing toward you and with the side on which the program is to be verified turned upwards. 2. Rewind the tape to the original position of the program you want to verify. 5. When VERIFY is finished and SC-3000 becomes READY, press the STOP Button (11). Fig. 1 6
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Data Recorder SR-1000 Operation Manual (1983) — page 8 of 12, scanned from the printed manual
TO LOAD A PROGRAM noi First, read ti.c (sr Coi, BASIC TEXT attached with the SEGA Computer i SC-3000. 1. Press the EJECT Button (11) to open the cassette holder and insert the cassette with the tape facing towards you and with the side the program is to be loaded turned upwards. 2. Rewind the tape to the original position of the program you want to load. 3. Run SC-3000 LOAD Command. 4. Press LOAD Button. 5. When LOADing is finished and the SC-3000 becomes READY, press the STOP Button (11). 7 Fig. 9
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Data Recorder SR-1000 Operation Manual (1983) — page 9 of 12, scanned from the printed manual
PRECAUTIONS_1_— Before inserting the cassette tape into the tape recorder, make sure that the tape in the cassette is not slack to avoid the tape breaking or tangling. Correct the slack tape by using a pencil, etc., as showa in Fig. 10. Fig. 10 * C-120, a long time playing tape is liable to deform and elongate and is not suitable for recording digital signals, so do not use it for such a purpose. *** AUTOMATIC SHUTOFF MECHANISM *** The SEGA Data Recorder has an automatic shutoff mechanism. When tape rewinding is completely finished as in a SAVEed or LOADed condition, the movement of the tape automatically stops and the operation button returns to its original up position. The operation button does not go up even when tape rewinding is finished as in fast forward (FF) and rewind (REW) conditions, so be sure to press the STOP button (11).
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Data Recorder SR-1000 Operation Manual (1983) — page 10 of 12, scanned from the printed manual
*** FOR YOUR INFORMATION *** To avoid erasure of valuable recording: If you want to keep the recording on the tape, take off the little tab on the left side of A or B sides as applicable. If you want to record something else on this tape, stick a piece of cellophane tape, etc., on the place where the tab was. Fig. 11 TO CLEAN HEADS/CAPSTAN/PINCH ROLLER These parts easily collect dust by coming into direct contact with the tape, which results in incorrect loading and saving. After long use, these parts should be thoroughly cleaned. TO CLEAN 1. Open the cassette holder by pressing the STOP/EJECT Button (11) and remove the cassette.
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Data Recorder SR-1000 Operation Manual (1983) — page 11 of 12, scanned from the printed manual
2. PUSH LOAD BUTTON. .3. Carefully clean surfaces which come into contact with the tape by using a cotton swab or gauze * containing a small amount of alcohol. To clean cabinet stain, use a soft cloth dipped in chemical detergent liquid. Absolutely do not use thinner, benzene, alcohol, etc. STANDARD SECIFICATIONS Circuit System; 2 track monoral Tape speed: 4.75 cm/sec. Recording System: DC biasing Erasing System: DC erasure Wow Flutter: 0.35% Max. Power Source: DC-6V 300 mA Profile Dimensions 132 X 17 X 45 Accessories: Connector cable Instruction manual 10
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Data Recorder SR-1000 Operation Manual (1983) — page 12 of 12, scanned from the printed manual
Sega Enterprises, Ltd. 2-12, Haneda 1-chome Ota-ku, Tokyo 144, Japan ©SEGA 1983 PRINTED IN JAPAN
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