Pacar (1984)
- Pages
- 6
- Source
- scanned, Pacar_1984_Au_color.pdf
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- about 95 KB — only what you read
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mm
PACAR"
HOW TO PLAY
For 1 player
In this game, the player deletes the DOTS on the
3-dimensional routes by avoiding the enemy car
which
is obstructing your course and sometimes
under special conditions even destroy the car.
BEFORE YOU
START....
1
. This Game Cartridge
is intended
for SEGA
Personal Computer SC-3000
or Computer
Video Game SG-1000.
2. Turn the power switch on
after inserting the
Cartridge
in the ROM Cartridge Inlet of the
Body. The Body and /or the Cartridge may
be damaged
if you
insert the Cartridge
in
the Body without turning the power off.
3. Use the Joystick when playing the game on
the SG-1000. When playing the game on the
SC-3000, either the Keyboard or the Joystick
(an option) is usable.
4. JOYSTICK: When using the JOYSTICK with
SC-3000, connect
it with "JOY
1.”
5. KEYBOARD: Refer to the drawing.
6. Pull
out
the
Cartridge
after
turning
the
power
off. Keep
it
in
its case and
handle
with
extreme
care.
When playing by using the KEYBOARD(SC-3000)
Game start and
high speed button
Game start and high
speed button
(either one is usable).
When
playing
by
the JOYSTICK
Maneuver
PACAR
How To
Play
• Press the START button to start the game play,
» Try to delete all the DOTS on the route by maneuvering
PACAR through the use of the JOYSTICK or CURSOR
control key.
• The JOYSTICK button or the del key of the KEYBOARD
is the high speed button. While the button
is pressed,
the PACAR speed
is accelerated.
» When reversing, the PACAR's speed
is reduced to half
its normal speed.
* The 30th, 60th, 90th and 120th dots which are deleted
will be changed to special DOTS. After earning the spe-
cial DOTS, the PACAR will be invincible and
it wiil not
be destroyed by the enemy car
it crashes into, but on
the contrary, will be able to destroy the enemy car.
However, the
special DOTS
will disappear when they
are passed over by the enemy car (blue).
* When the PACAR passes through a certain spot on the
course, a red car appearing behind
will closely follow
the PACAR.
Nevertheless, when
the PACAR
passes
through the "warped" road displayed
in the right and
lefthand sides of the screen, the red car will disappear.
» When the PACAR crashes
into the other car, PACAR
loses.
• The number of PACARS for one game is 3 and one more
car isadded every time 10,000 points are scored as long
as the number of such additional cars do not exceed 4.
* When all the DOTS on the screen are deleted, one scene
is completed. Bonus points
for each completed round
are added
to
your
score and you can proceed to the
next scene.
<SCORE>
Round
Each Dot
Bonus
1
10 Points
500 Points
2
20 Points
1,000 Points
3
30 Points
1,500 Points
4 and
onward
10 Points per
round increase
to a Maximum of
100 Points
500 Points per
round.
Max. increase
is
5,000 Points
SPECIAL DOT
300 Points
When the enemy car
is destroyed:
First car
200 Points
Second car
400 Points
Third car
800 Points
Fourth car
1,600 Points
Fifth car and onward
3,200 Points
CAUTION;
This game
is one of SEGA's original prod-
ucts.
The
sales
of program
contents
by
copying them without permission, whether
c SEGA1983
partially or wholly, is strictly prohibited.
SEGA ENTERPRISES, LTD.
Head
Office; 2-12, Haneda 'f-chome, Ohta-ku,
Tokyo
144, Japan
Tel: 03-742-3171
For inquiries, please
contact
the
Personal Computer Division