SE3K Survivors Experience 3000

Sega Flipper (1983)

Pages
6
Source
scanned, Sega_Flipper_1983_Au_color.pdf
Per page
about 95 KB — only what you read
Text layer
yes — searchable
6 pages
Sega Flipper (1983) — page 1 of 6, scanned from the printed manual
SEGA FLIPPER™ HOW TO PLAY For 1 or 2 players This game enables you through split second timing and excellent ballshooting strength control to rhyth- mically pursue your way around the playfield with extra balls being your reward for the high skill you display.
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Sega Flipper (1983) — page 2 of 6, scanned from the printed manual
SEGA FLIPPER™ BEFORE YOU START.... 1 . This Game Cartridge is intended for SEGA Personal Computer SC- 3000 or Computer Video Game SG-1000. 2. Turn the power switch on after inserting the Cartridge in the ROM Cartridge Inlet of the Body. The Body and /or the Cartridge may be damaged if you insert the Cartridge in the Body without turning the power off. 3. Use the Joystick when playing the game on the SG-1000. When playing the game on the SC-3000, either the Keyboard or the Joystick (an option) is usable. 4. JOYSTICK: When using the JOYSTICK with SC-3000, connect it with "JOY 1.” When two players play the game, connect it with "JOY 2.” also. 5. KEYBOARD: Refer to the drawing. 6. Pull out the Cartridge after turning the power off. Keep it in its case and handle with extreme care.
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Sega Flipper (1983) — page 3 of 6, scanned from the printed manual
When playing by using the KEYBOARD (SC-3000) nnnannnnn n onannann ^DancjnnDDnDL f|—nnnnnnnnnnnt I J START BUTTON for 2 players Right flipper Ball shooting adjustment START BUTTON SHOOT BUTTON for 1 player (either one is usable.) START BUTTON SHOOT BUTTON (Either one is usable.) Ball shooting adjustment Right flipper When playing by the JOYSTICK Left flipper
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Sega Flipper (1983) — page 4 of 6, scanned from the printed manual
* When playing by using the JOYSTICK. For one player, connect the JOYSTICK to "JOY 1 ” and press the START button. For 2 players, connect the JOYSTICK to "JOY 1” and "JOY 2” and then press the START button. * When playing by using the KEYBOARD (SC-3000), refer to the illustration. * Maneuver the shooter (plunger) through the use of the JOYSTICK or control keys and make the necessary strength adjustment when shooting the ball. » Press the flipper button and shoot the ball. * When all the.D.T.'s (drop targets) of a same color group are deleted you earn 1,000 bonus points. * When all of the 7 drop targets are deleted, an extra ball is earned. » When you pass through all of the three 300 point gates the bonus multiplication rate increases. * When the ball enters the K.H. (kicker hole), score is based on the bonus points x the multiplication rate. « When all 5 balls have been used game play will be over.
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Sega Flipper (1983) — page 5 of 6, scanned from the printed manual
CAUTION: This game is one of SEGA's original prod- ucts. The sales of program contents by copying them without permission, whether c SEGA 1983 partially or wholly, is strictly prohibited.
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Sega Flipper (1983) — page 6 of 6, scanned from the printed manual
SEGA ENTERPRISES, LTD. Head Office: 2-12, Haneda '1-chome. Ohta-ku, Tokyo 144, Japan Tel: 03-742-3171 For inquiries, please contact the Personal Computer Division
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