Sega Flipper (1983)
- Pages
- 6
- Source
- scanned, Sega_Flipper_1983_Au_color.pdf
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- about 95 KB — only what you read
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SEGA FLIPPER™
HOW TO PLAY
For
1 or 2 players
This game enables you through split second timing
and excellent ballshooting strength control to rhyth-
mically pursue your way around the playfield with
extra balls being your reward for the high skill you
display.
SEGA FLIPPER™
BEFORE YOU
START....
1
. This Game Cartridge
is intended
for SEGA
Personal Computer SC- 3000
or Computer
Video Game SG-1000.
2. Turn the power switch on after inserting the
Cartridge
in the ROM Cartridge Inlet of the
Body. The Body and /or the Cartridge may
be damaged
if you
insert the Cartridge
in
the Body without turning the power
off.
3. Use the Joystick when playing the game on
the SG-1000. When playing the game on the
SC-3000, either the Keyboard or the Joystick
(an option) is usable.
4. JOYSTICK: When using the JOYSTICK with
SC-3000, connect
it with "JOY 1.” When two
players play the game, connect
it with "JOY
2.”
also.
5. KEYBOARD: Refer to the drawing.
6. Pull
out
the
Cartridge
after
turning
the
power
off. Keep
it
in
its case and
handle
with
extreme
care.
When playing by using the KEYBOARD (SC-3000)
nnnannnnn n
onannann
^DancjnnDDnDL
f|—nnnnnnnnnnnt
I
J
START BUTTON
for 2 players
Right
flipper
Ball shooting
adjustment
START BUTTON SHOOT BUTTON
for
1 player
(either one
is usable.)
START BUTTON
SHOOT BUTTON
(Either one
is
usable.)
Ball shooting
adjustment
Right flipper
When
playing
by
the JOYSTICK
Left flipper
* When playing by using the JOYSTICK.
For one player, connect the JOYSTICK to "JOY 1
”
and press the START button.
For 2 players, connect the JOYSTICK to "JOY 1”
and "JOY 2” and then press the START button.
* When playing by using the KEYBOARD (SC-3000),
refer to the illustration.
* Maneuver the shooter (plunger) through the use
of the JOYSTICK or control keys and make the
necessary strength adjustment when
shooting
the ball.
» Press the flipper button and shoot the ball.
* When all the.D.T.'s (drop targets) of a same color
group are deleted you earn 1,000 bonus points.
* When
all
of the 7 drop targets are deleted, an
extra ball
is earned.
» When you pass through all of the three 300 point
gates the bonus multiplication rate increases.
* When the ball enters the K.H. (kicker hole), score
is based on the bonus points x the multiplication
rate.
« When all 5 balls have been used game play
will
be over.
CAUTION:
This game
is one of SEGA's original prod-
ucts. The
sales
of program
contents
by
copying them without permission, whether
c SEGA 1983
partially or wholly, is strictly prohibited.
SEGA ENTERPRISES, LTD.
Head
Office: 2-12, Haneda '1-chome. Ohta-ku,
Tokyo
144, Japan
Tel: 03-742-3171
For inquiries, please
contact
the
Personal
Computer Division